Players begin by choosing their bet value from between $0.10 and $100. Additionally, players can configure how many targets are hidden on the grid. The grid is a static 5x5 and can not be changed.
Once the above is complete, players can begin to select tiles to reveal what is underneath. For every successful target destroyed, the multiplier is progressively increased. Players have the option after each winning reveal to either cash out or continue risking more reveals for a higher multiplier.
If a player misses a target, the round immediately ends with all winnings removed.
The default theoretical Return to Player (RTP) is 95% and the maximum multiplier is 456,660x.
Below are the key features of Bayraktar:
Volatility: Players can choose how many targets they want to hide on the play grid. The less targets, the greater the progressive multiplier will increase with each consecutive target destroyed.
Autoplay: Autoplay can be configured to automate anywhere from 1 - 9,999,999 rounds. You can also trigger any of 3 win / loss triggers. ‘When Winning’ you can either reset or increase the bet value by a specified %. ‘When Losing’ you can either reset or increase the bet value by a specified %. Lastly, you can stop on any win.
Game Details: Players can see a live update of 3 metrics about the round they are playing. ‘Targets Left’, ‘Chance of Missing’, and ‘Reward for the Next Target’.
[GAME_NAME] is a mobile friendly game, optimised for both iOS and Android devices.
While it's obviously in bad taste considering the release date, and the events surrounding Russia invading Ukraine, this game is actually a very good version of the classic Mines theme. It's interesting to reverse the normal concept where you want to miss something, whereas in Bayraktar a miss is not good. There's also some global leaderboards players can check out. Play the demo game for free at the top of this page!
Gameplay Screenshots




























